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Post by Slapstick on May 16, 2011 12:20:57 GMT -5
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Post by markyosullivan on May 16, 2011 15:27:06 GMT -5
Great find Slapstick! I usually try to work from a wrestling base and build my fighter up from there.
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Post by Slapstick on May 16, 2011 15:56:35 GMT -5
My second project fighter has these stats, I made him today:
Boxing Useless (1) Muay Thai Useless (1) Wrestling Wonderful (12) BJJ Abysmal (2)
Punches Useless (1) Kicks Useless (1) Elbows Useless (1) Knees Useless (1) Clinchwork Wonderful (12) Striking Defense Wonderful (12) Ground n Pound Useless (1) Takedown Off Useless (1) Takedown Def Abysmal (2) Submissions Useless (1) Defensive Grap Wonderful (12)
Conditioning Wonderful (12) Strength Useless (1) Agility Woeful (3) Balance Woeful (3) Flexibility Woeful (3) Speed Woeful (3)
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Post by markyosullivan on May 17, 2011 7:53:12 GMT -5
My second project fighter has these stats, I made him today: Boxing Useless (1) Muay Thai Useless (1) Wrestling Wonderful (12) BJJ Abysmal (2) Punches Useless (1) Kicks Useless (1) Elbows Useless (1) Knees Useless (1) Clinchwork Wonderful (12) Striking Defense Wonderful (12) Ground n Pound Useless (1) Takedown Off Useless (1) Takedown Def Abysmal (2) Submissions Useless (1) Defensive Grap Wonderful (12) Conditioning Wonderful (12) Strength Useless (1) Agility Woeful (3) Balance Woeful (3) Flexibility Woeful (3) Speed Woeful (3) Good luck with your fighter Slapstick. Where is he based? Why'd you go for Useless (1) Takedown Off?
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Post by CroCop on May 17, 2011 8:13:42 GMT -5
I have a few others in development, but this one is my latest project.
Boxing Useless (1) Muay Thai Useless (1) Wrestling Wonderful (12) BJJ Abysmal (2)
Punches Useless (1) Kicks Useless (1) Elbows Useless (1) Knees Useless (1) Clinchwork Wonderful (12) Striking Defense Abysmal (2) Ground n Pound Wonderful (12) Takedown Off Wonderful (12) Takedown Def Useless (1) Submissions Useless (1) Defensive Grap Wonderful (1)
Conditioning Abysmal (2) Strength Useless (1) Agility Woeful (3) Balance Competent (6) Flexibility Useless (1) Speed Wonderful (12)
I know that most experienced users put Conditioning to Wonderful for start, but I wanted that speed so he can shoot for takedowns faster and also see how much training sessions is needed to bring it to level 12 using best Cardio supplements. So after he builds his Cardio to wonderful at my gym, he'll join one of the best in Dam to develop his game. And this is what I wanted to hear from you guys, what should be his next main thing to train except Striking Defence and Defensive Grap? Elbows, Punches, Kicks...? Any other advice?
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Post by markyosullivan on May 17, 2011 9:06:32 GMT -5
I have a few others in development, but this one is my latest project. Boxing Useless (1) Muay Thai Useless (1) Wrestling Wonderful (12) BJJ Abysmal (2) Punches Useless (1) Kicks Useless (1) Elbows Useless (1) Knees Useless (1) Clinchwork Wonderful (12) Striking Defense Abysmal (2) Ground n Pound Wonderful (12) Takedown Off Wonderful (12) Takedown Def Useless (1) Submissions Useless (1) Defensive Grap Wonderful (1) Conditioning Abysmal (2) Strength Useless (1) Agility Woeful (3) Balance Competent (6) Flexibility Useless (1) Speed Wonderful (12) I know that most experienced users put Conditioning to Wonderful for start, but I wanted that speed so he can shoot for takedowns faster and also see how much training sessions is needed to bring it to level 12 using best Cardio supplements. So after he builds his Cardio to wonderful at my gym, he'll join one of the best in Dam to develop his game. And this is what I wanted to hear from you guys, what should be his next main thing to train except Striking Defence and Defensive Grap? Elbows, Punches, Kicks...? Any other advice? I thought it was Agility that determined how fast a fighter shoots for a takedown?
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Post by CroCop on May 17, 2011 9:14:49 GMT -5
I have a few others in development, but this one is my latest project. Boxing Useless (1) Muay Thai Useless (1) Wrestling Wonderful (12) BJJ Abysmal (2) Punches Useless (1) Kicks Useless (1) Elbows Useless (1) Knees Useless (1) Clinchwork Wonderful (12) Striking Defense Abysmal (2) Ground n Pound Wonderful (12) Takedown Off Wonderful (12) Takedown Def Useless (1) Submissions Useless (1) Defensive Grap Wonderful (1) Conditioning Abysmal (2) Strength Useless (1) Agility Woeful (3) Balance Competent (6) Flexibility Useless (1) Speed Wonderful (12) I know that most experienced users put Conditioning to Wonderful for start, but I wanted that speed so he can shoot for takedowns faster and also see how much training sessions is needed to bring it to level 12 using best Cardio supplements. So after he builds his Cardio to wonderful at my gym, he'll join one of the best in Dam to develop his game. And this is what I wanted to hear from you guys, what should be his next main thing to train except Striking Defence and Defensive Grap? Elbows, Punches, Kicks...? Any other advice? I thought it was Agility that determined how fast a fighter shoots for a takedown? Fuck! Is that true? I knew that Agility is used to stuff the takedown or even reverse it.
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Post by markyosullivan on May 17, 2011 10:25:15 GMT -5
I thought it was Agility that determined how fast a fighter shoots for a takedown? Fuck! Is that true? I knew that Agility is used to stuff the takedown or even reverse it. Says it on the MMA Tycoon new user guide? Suppose you could use Speed to avoid strikes
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Post by CroCop on May 17, 2011 13:15:32 GMT -5
Says it on the MMA Tycoon new user guide? Suppose you could use Speed to avoid strikes Agility - Standup striking. Flexibility - Head kicks. Speed - Shoot takedowns. Strength - Clinch control. Conditioning - Recovery throughout the fight. Energy and conditioning are very different concepts click here for more information. Balance - Takedown defense. I just checked. You almost had me...
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Post by markyosullivan on May 17, 2011 13:36:52 GMT -5
Says it on the MMA Tycoon new user guide? Suppose you could use Speed to avoid strikes Agility - Standup striking. Flexibility - Head kicks. Speed - Shoot takedowns. Strength - Clinch control. Conditioning - Recovery throughout the fight. Energy and conditioning are very different concepts click here for more information. Balance - Takedown defense. I just checked. You almost had me... Oh right, I thought it was the other way around.
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Post by xtremet13 on May 17, 2011 23:15:34 GMT -5
Honestly I'd suggest not putting 110 points into conditioning, rather I would put like 89 points into it, then put the rest into whatever attribute will match your style of fighting (agility=boxing, flex=Thai kicking, and so on). Then training if you have access to a CT coach for 1 on 1 or no more than 1 on 3 training, then do that until you reach wonderful...during that time all your other stats will pop pretty well. If you can't access a CT coach with low numbers, then train conditioning to wonderful via cardio, it won't take long. I like the idea of going with wrestling at 110 on creation, even if you plan on making the fighter a boxer or thai fighter...fact is wrestling will be key to a boxer staying up or getting off the ground, same thing for a thai fighter as well as clinch control. Now, something I would suggest for secondaries.... Strike defense is probably #1 for secondaries, so put just 1 point into; you aren't gonna fight this guy if it is useless...so you'll be forced to train it first. The benefit is when you train that with double elite coach you will get pops toward boxing and thai skills, now use that 110 to put into something else. I feel that same about grappling defense in most cases; if you train this with a double elite coach you'll get gains to both wrestling and BJJ and you likely won't go into a fight with useless grappling defense, unless you are guaranteed to face a white belt with no sub offense. Another thing to consider: IF you are able to access a private gym with a fighter and get training with a triple elite clinch coach with 1 on 1 or 1 on 2 skills. No matter what type of fighter you want to make leave this one at useless; you'll get great gains in Thai, Wrestling and boxing from training this up. I'm going to post a potential project build for a Thai fighter. Might be something I do next
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Post by xtremet13 on May 17, 2011 23:29:10 GMT -5
Boxing Useless 1 point Muay Thai Useless 1 point Wrestling Wonderful 109 points BJJ Abysmal 11 points
Punches 109 points Kicks 1 point Elbows 1 point Knees 1 point Clinchwork 1 point Striking Defense 1 point Ground n Pound 1 point Takedown Off 1 point Takedown Def 109 points Submissions 1 point Defensive Grap 109 points
Conditioning 89 points Strength 1 point Agility 1 point Balance 1 point Flexibility 90 points Speed 1 point
Being a Tha fighter you can see what needs to be trained: Kicks, Clinch, Strike Defense, Knees and/or Elbows. After you've trained all or most all these area's up, I'm almost certain your MT primary will be around wonderful, if not higher and your boxing should be somewhere around strong (could be higher or lower, I'm just guessing here). Your agility and strength should pop as well from training these areas. I'd also suggest looking into making takedown defense and grappling defense higher than wonderful....maybe sensational. A lot of training, but with the right gym conditions and a decent to fast learner.. I think it could work.
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Post by CroCop on May 18, 2011 9:02:18 GMT -5
Boxing Useless 1 point Muay Thai Useless 1 point Wrestling Wonderful 109 points BJJ Abysmal 11 points Punches 109 points Kicks 1 point Elbows 1 point Knees 1 point Clinchwork 1 point Striking Defense 1 point Ground n Pound 1 point Takedown Off 1 point Takedown Def 109 points Submissions 1 point Defensive Grap 109 points Conditioning 89 points Strength 1 point Agility 1 point Balance 1 point Flexibility 90 points Speed 1 point Being a Tha fighter you can see what needs to be trained: Kicks, Clinch, Strike Defense, Knees and/or Elbows. After you've trained all or most all these area's up, I'm almost certain your MT primary will be around wonderful, if not higher and your boxing should be somewhere around strong (could be higher or lower, I'm just guessing here). Your agility and strength should pop as well from training these areas. I'd also suggest looking into making takedown defense and grappling defense higher than wonderful....maybe sensational. A lot of training, but with the right gym conditions and a decent to fast learner.. I think it could work. One question, I see you put most points in Flexibility, which is used mainly for kicking, yet your fighter is best with his Punches, for now at least. Wouldn't it be better to put it into Agility? In cheap 'strength and cardio' gyms (like mine) I find it very easy to develop Flexibility using yoga. From useless to wonderful it takes not more than 4 weeks (and for very small price too, mine is $30). Agility and Balance for standup fighters is a must and yet very hard to gain, unless your doing CT for $600. Also, does anybody have a list of what is the easiest skill (primary and secondary) to train and what's the hardest, something like that? Btw, I was thinking of changing the name of my gym to something that will include the name of our Alliance. Any good ideas?
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Post by xtremet13 on May 18, 2011 10:37:16 GMT -5
So, the build is based on the assumption that you'll have access to an elite CT coach with no more than 1 on 3 ration, but ideally 1 on 1 training. Thus my reasoning for physicals. That build is designed to be a Thai fighter, I put the points into punch tech, because I wouldn't plan on using that skill as much as the Thai skills, but still need to throw some punches. I want his flex high, so I can get good head kicks.
As for the gym: If you want to change the name to PhoQus Sports Enhancement (what we've named our gyms in the past) that is fine, but only if you wish. You can keep it as is though, not a big deal. Your call.
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Post by Eddie12345 on May 26, 2011 8:37:56 GMT -5
Let's say for instance I want to make a good boxing project. Pronlem is you never want him to get taken down right. So what do you guys think would be the best attributes to increase if you want to stuff almost all takedowns?
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